Tag: Mobile Video
Wieso ist die Qualit
von Christoph K am Sep.03, 2009, in Allgemeines, Branche
Ganz einfach: Im Vergleich zur Festnetztelefonie m
3G Mobile Phone Standards and Technology
von Christoph K am Sep.03, 2009, in Grundlagen, In English
3G systems were designed with the notion of enabling a single global standard to fulfil the needs of anywhere and anytime communication (Etoh). Compared to 2G (Second generation mobile networks, services and technologies) systems, 3G systems focus more on multimedia communication such as video conferencing and multimedia streaming. ITU (International Telecommunication Union) defined IMT-2000 as a global standard for 3G wireless communications and, within this framework, 3GPP (3rd Generation Partnership Project) developed UMTS (Universal Mobile Telecommunications System) as one of today
Multimedia Codecs, Compression, and Streaming in 3G-324M
von Christoph K am Jul.02, 2009, in Allgemeines, Grundlagen, In English
3G video telephony generally operates over a single 64 kbit/s connection where both parties need to share the available bandwidth. Effectively, the application then is left with 60 kbit/s, or less that are dedicated for both media types, since H.245 call control messages reduce the gross bandwidth. In 3G-324M systems, the bandwidth is allocated dynamically; however, generally said, every party has 50% of the bandwidth available for sending audio and video signals. In a typical unidirectional scenario, 12.2 kbit/s are allocated for the speech codec, and a bitrate of 43-48 kbit/s is allowed for the video data (Sang-Bong, Tae-Jung and Jae-Won).
By employing rate control methods in the media encoders, the network can dynamically change these bitrates depending on network conditions and application demand. When two parties communicate simultaneously, the bitrates for the speech and video codec can be reduced in the encoders of both parties, keeping the overall bitrate below 64 kbit/s. For instance, when just one party shows speech activity, the speech bitrate for the other party can be reduced to a minimum where only comfort noise is generated on the receiver side (Holma and Toskala); AMR (Adaptive Multi-Rate) can perform these bitrate changes every 20ms. For video, the encoder can reduce the average bitrate by either reducing the frame rate or simply dropping frames during transmission. To increase the overall frame rate on the receiver side, the decoder can employ H.263 temporal scalability.
In 3G video telephony, the audio and video signals are bidirectionally streamed over dedicated circuit-switched W-CDMA (Wideband Code Division Multiple Access) paths. Streaming describes media is continuously being received or sent and played back on a terminal. Non-conversational one-way audio or video streaming requires a transport delay variation of below 2s (3GPP (3rd Generation Partnership Project)). In contrast, two-way video telephony introduces even higher real-time requirements with an end-to-end, one-way delay of below 150-400ms
Mobile Gaming with IVVR
von Christoph K am Apr.21, 2009, in Grundlagen, In English
Mobile Games using IVVR (Interactive Voice & Video Response) technology are games that are instantly streamed to the player
What is Video IVR / IVVR?
von Christoph K am Apr.20, 2009, in Grundlagen, In English
As I have written my final thesis in English and there a lots of non-Germans out there, I will write articles about IVVR (Interactive Voice & Video Response) in English on a regular basis. This is my first one:
Interactive voice and video response (IVVR) is a mobile technology that enables interactive services based on a 3G video call. IVVR is using the 3G video call technology to deliver applications and services to 3G users.
In contrast to person-to-person video telephony, an application server answers when a 3G user places a video call. The application server generates and transmits an audio and video stream that is shown on the handset of the caller.
Instead of a real person or scene, the application server can transmit any kind of audio and video




