Tag: Mobile Video
Mobile Game Streaming auf Android-Tablet HTC Flyer mit OnLive (Spielestreaming Video)
von Christoph K am Feb.15, 2011, in Branche
HTC scheint das Thema Mobile Game Streaming (dt. Spielestreaming), zu Recht ernst zu nehmen und zeigt auf dem Mobile World Congress in Barcelona die erste Spielestreaming-Demo. In Kooperation mit dem Game Streaming Dienst OnLive wird das Windows Game Unreal Tournament auf dem neuen HTC Flyer Android Tablet gezeigt.
Mehr zum Spielestreaming auf golem: http://www.golem.de/1102/81410.html
Technical Foundation for IVVR Games
von Christoph K am Dez.20, 2010, in Allgemeines, In English, IVVR Anwendungen

High-level system architecture for the delivery of dynamic IVVR (Interactive Voice & Video Response) services
Commercially available IVVR appliances [For example, DTG 3000 from Dilithium is a combination of MCU (Multipoint Control Unit), 3G-324M Gateway, and transcoder] still focus on dialog-based services and use VoiceXML to create IVVR applications that are generally IVR (Interactive Voice Response) Supplements, without sophisticated features like real-time video generation or camera-based interaction. This hinders the creation of advanced IVVR applications as mentioned in Section 4. Such applications are generally founded on pre-recorded or pre-generated video sequences that are played back based on speech commands or keystrokes. To create a more flexible solution that is capable of delivering games and interactive services, sounds, and graphics need to be generated in real time. The current research and testing results recommend the configuration featured in the figure on the left.
Adobe Flex has evolved into a suite of technologies appropriate for the creation of rich media applications and games. For the solution presented in this research, Flash is employed as the Game Engine as it is very flexible and can be extended to create 3D games [By using the open source real-time 3D Engine Papervision3D]. The Flash application is not run on a handset, but the audio and video it creates are transmitted over a 3G-324M session to a handset so they can be controlled based on the handset
Thesis: Mobile Games over 3G Video Calling
von Christoph K am Dez.20, 2010, in Allgemeines, Branche, Grundlagen, In English, IVVR Anwendungen
Download my A-graded thesis. Abstract: Interactive voice and video response (IVVR (Interactive Voice & Video Response)) is a mobile technology enabling interactive services based on 3G video telephony. IVVR applications can take advantage of bidirectional real-time multimedia streaming, enabling speech and camera-based interaction. Games are a proven way to draw users into new technologies. This thesis analyses IVVR
Windows Mobile 7 will lack support for Adobe Flash
von Christoph K am Feb.08, 2010, in Branche, In English
19 Kommentar
:Business, GSMA 2010, Handheld Platforms, Mobile Phones, Mobile Video, Usability, Windows Mobile
mehr...
CorePlayer Mobile for 30$ – is it worth it?
von Christoph K am Feb.08, 2010, in In English

- Image via Wikipedia
First of all, Windows Mobile is so close to Windows for desktop PCs that you might expect to install some of the applications you know from your desktop on your mobile. Media Player, Outlook and Office Mobile, including Word, Excel, PowerPoint and so on -it’s all included in WM6.5 Pro. What’s left? A good mobile media player! WM6.5 Media Player doesn’t like my DivX movies and some MP4 files. For DivX there is a solution: DivX Mobile Player for Windows Mobile. Note: Although DivX Mobile supports the latest DivX codec features, your mobile processor is limiting your mobile video experience. I’ve downloaded a DivX movie from the Internet and tried it on my phone: The sound was fine, but the video was choppy. After some experiments I saw, that a video bit rate above about 300 kbit/s is causing problems. For the technical folks: It is not really the bit rate, but the complexity of the encoding that makes the mobile processor go nuts. The higher the bit rate and the higher the complexity, the more likely the video, or even the sound will be choppy.
DivX Mobile Player is for free, but it doesn’t support native MP4 containers with h.264. Therefore I bought CorePlayer Mobile for $30. It’s nice, but not really worth 30 USD. It doesn’t offer as many codecs as VLC or mplayer, and it’s user interface is too desktop-alike. CorePlayer Mobile has a lot of submenus; you need about 4 clicks to activate the fullscreen mode! Unfortunately, VLC for Windows Mobile isn’t available yet: VLC forum.

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