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IVVR Applications Interaction Delay

von am Apr.26, 2009, in Grundlagen, In English

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Creative Commons License photo credit: Etwood

To assess the interactivity of IVVR (Interactive Voice & Video Response) applications, it should be explained how different delays in an IVVR system add together and create the overall interaction delay d:

d=dt+dnr+dc+dg+dnt+dr

where dt is the transmission delay of the 3G network from the MS (Mobile Station) to the PLMN (Public Land Mobile Network) border. The delay caused by transition from one network to another is represented by dnr; this is mainly the transition from a CS (Circuit-Switched) network (part of the 3G network) to a PS (Packet-Switched) network (IP). This transition is obvious in the following scenario:

The dialled number is routed over the PSTN (Public Switched Telephone Network) to a PRI (Primary Rate Interface) in a datacentre and answered by a 3G-324M Gateway directly connected by a digital telephony card to the PRI line. In this case, it is assumed that the path between the MS to the answering gateway is completely circuit-switched. When the gateway routes the video call over an IP-based LAN (Local Area Network) to an IVVR Application Server there is a transition from the CS to the PS domain. This transition causes delays because the continuous bitstream needs to be wrapped in packets to transmit the data over a LAN.

On the other hand, dnr can also describe delays caused by network transitions between the PLMN border and an E1 line. Nowadays, to reduce costs, parts of the PSTN are already replaced by NGN (Next Generation Network) that use the PS domain to interconnect circuit-switched networks for voice and video communication.

dc describes the delay caused on an application server to control the flow of program execution depending on user input.

dg is the delay caused by dynamic generation of an audio and video stream to be transmitted and displayed on the MS.

Similar to dnr, the variable dnt describes delays caused when sending media from an IVVR Application Server to the MS. The transition from the PS domain (LAN) to the CS domain (E1 line) particularly causes delays due to packet delay variation. Packet delay variation

49 Kommentar :Forschung, IVVR, Usability mehr...

Mobile Gaming with IVVR

von am Apr.21, 2009, in Grundlagen, In English

IVVR Games

Mobile Gaming using Interactive Voice & Video Response

Mobile Games using IVVR (Interactive Voice & Video Response) technology are games that are instantly streamed to the player

2.084 Kommentar :IVVR, IVVR Grundlagen, Mobile Games, Mobile Video mehr...


What is Video IVR / IVVR?

von am Apr.20, 2009, in Grundlagen, In English

As I have written my final thesis in English and there a lots of non-Germans out there, I will write articles about IVVR (Interactive Voice & Video Response) in English on a regular basis. This is my first one:

Interactive voice and video response (IVVR) is a mobile technology that enables interactive services based on a 3G video call. IVVR is using the 3G video call technology to deliver applications and services to 3G users.

Person-to-person 3G video telephony

Person-to-person 3G video telephony

In contrast to person-to-person video telephony, an application server answers when a 3G user places a video call. The application server generates and transmits an audio and video stream that is shown on the handset of the caller.

Person-to-application video telephony (IVVR)

Person-to-application video telephony (IVVR)

Instead of a real person or scene, the application server can transmit any kind of audio and video

24 Kommentar :IVVR, IVVR Grundlagen, Mobile Video, Video IVR mehr...


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