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	<title>Mobile Blog: Video, Media, Augmented Reality, Rich Media, IVVR &#187; IVVR</title>
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	<link>http://www.ivvr.de</link>
	<description>Interactive Services, Video and Social Networking on your Mobile, Mobile Rich Media &#38; Video IVR/IVVR and Augmented Reality</description>
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		<title>Technical Foundation for IVVR Games</title>
		<link>http://www.ivvr.de/technical-foundation-for-ivvr-games.html</link>
		<comments>http://www.ivvr.de/technical-foundation-for-ivvr-games.html#comments</comments>
		<pubDate>Mon, 20 Dec 2010 21:14:41 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[Allgemeines]]></category>
		<category><![CDATA[In English]]></category>
		<category><![CDATA[IVVR Anwendungen]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Business Services]]></category>
		<category><![CDATA[Handheld Platforms]]></category>
		<category><![CDATA[IVVR]]></category>
		<category><![CDATA[IVVR Grundlagen]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[Mobile Video]]></category>
		<category><![CDATA[Video IVR]]></category>
		<category><![CDATA[Videoanruf]]></category>

		<guid isPermaLink="false">http://www.ivvr.de/?p=320</guid>
		<description><![CDATA[Commercially available IVVR (Interactive Voice &#38; Video Response) appliances [For example, DTG 3000 from Dilithium is a combination of MCU (Multipoint Control Unit), 3G-324M Gateway, and transcoder] still focus on dialog-based services and use VoiceXML to create IVVR applications that are generally IVR (Interactive Voice Response) Supplements, without sophisticated features like real-time video generation or [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>IVVR Multiplayer Games</title>
		<link>http://www.ivvr.de/ivvr-multiplayer-games.html</link>
		<comments>http://www.ivvr.de/ivvr-multiplayer-games.html#comments</comments>
		<pubDate>Mon, 02 Aug 2010 18:34:44 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[In English]]></category>
		<category><![CDATA[IVVR Anwendungen]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[IVVR]]></category>
		<category><![CDATA[Video IVR]]></category>

		<guid isPermaLink="false">http://www.ivvr.de/?p=309</guid>
		<description><![CDATA[Especially in multiplayer scenarios, game developers need to discover ways to provide players with the freedom to interrupt a game without displeasing other players. Further, game concepts should cope with the interaction delays of IVVR (Interactive Voice &#38; Video Response) technology. In single-player games, the game should automatically pause and save the current game state [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GSMA: Mobile World Congress in Barcelona 2010</title>
		<link>http://www.ivvr.de/gsma-mobile-world-congress-in-barcelona-2010.html</link>
		<comments>http://www.ivvr.de/gsma-mobile-world-congress-in-barcelona-2010.html#comments</comments>
		<pubDate>Mon, 21 Dec 2009 23:07:21 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[Branche]]></category>
		<category><![CDATA[In English]]></category>
		<category><![CDATA[3G-to-TV]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Business Services]]></category>
		<category><![CDATA[GSMA 2010]]></category>
		<category><![CDATA[IVVR]]></category>
		<category><![CDATA[Mobile Video]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Video IVR]]></category>

		<guid isPermaLink="false">http://www.ivvr.de/?p=260</guid>
		<description><![CDATA[photo credit: papalars Did you already sign up for GSMA world congress in Barcelona 15-18 February 2010? Let&#8217;s meet: http://www.mobileworldcongress.com]]></description>
		<wfw:commentRss>http://www.ivvr.de/gsma-mobile-world-congress-in-barcelona-2010.html/feed</wfw:commentRss>
		<slash:comments>53</slash:comments>
		</item>
		<item>
		<title>Visual Design Rules for IVVR Applications</title>
		<link>http://www.ivvr.de/visual-design-rules-for-ivvr-applications.html</link>
		<comments>http://www.ivvr.de/visual-design-rules-for-ivvr-applications.html#comments</comments>
		<pubDate>Fri, 02 Oct 2009 22:04:35 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[In English]]></category>
		<category><![CDATA[IVVR Anwendungen]]></category>
		<category><![CDATA[Adobe Photoshop]]></category>
		<category><![CDATA[Calibri]]></category>
		<category><![CDATA[Chroma subsampling]]></category>
		<category><![CDATA[Fonts]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[IVVR]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Sans-serif]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Video compression]]></category>
		<category><![CDATA[Video IVR]]></category>

		<guid isPermaLink="false">http://www.ivvr.de/?p=227</guid>
		<description><![CDATA[photo credit: qthomasbower Applications cannot enlarge a small screen visually, but they can implement techniques that virtually increase the size of the display. One way is providing horizontal or vertical scrolling of the user interface to make new information visible while hiding other content. Another idea is a Peephole display that shows a different portion [...]]]></description>
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		<slash:comments>70606</slash:comments>
		</item>
		<item>
		<title>Considerations about Mobile Video Telephony (Prt. II)</title>
		<link>http://www.ivvr.de/considerations-about-mobile-video-telephony-prt-ii.html</link>
		<comments>http://www.ivvr.de/considerations-about-mobile-video-telephony-prt-ii.html#comments</comments>
		<pubDate>Sun, 06 Sep 2009 22:16:57 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[Allgemeines]]></category>
		<category><![CDATA[Grundlagen]]></category>
		<category><![CDATA[In English]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Business Services]]></category>
		<category><![CDATA[Forschung]]></category>
		<category><![CDATA[Instant messaging]]></category>
		<category><![CDATA[IVVR]]></category>
		<category><![CDATA[IVVR Anwendungen]]></category>
		<category><![CDATA[Mobile Video]]></category>
		<category><![CDATA[Telecommunications]]></category>
		<category><![CDATA[UMTS Videotelefonie]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Video IVR]]></category>
		<category><![CDATA[Videoanruf]]></category>
		<category><![CDATA[Videoconferencing]]></category>

		<guid isPermaLink="false">http://www.ivvr.de/?p=212</guid>
		<description><![CDATA[photo credit: phauly In desktop video conferencing, the video conferencing application is normally bundled to an Instant Messaging software that includes text chat capabilities. Users can appoint or prearrange a video conference using textual chat. In contrast, the current evolution of video telephony in UMTS (Universal Mobile Telecommunications System) networks based on the circuit-switched 3G-324M [...]]]></description>
		<wfw:commentRss>http://www.ivvr.de/considerations-about-mobile-video-telephony-prt-ii.html/feed</wfw:commentRss>
		<slash:comments>59</slash:comments>
		</item>
		<item>
		<title>Considerations about Mobile Video Telephony (Prt. I)</title>
		<link>http://www.ivvr.de/considerations-about-mobile-video-telephony-prt-i.html</link>
		<comments>http://www.ivvr.de/considerations-about-mobile-video-telephony-prt-i.html#comments</comments>
		<pubDate>Sun, 06 Sep 2009 22:13:33 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[Allgemeines]]></category>
		<category><![CDATA[Grundlagen]]></category>
		<category><![CDATA[In English]]></category>
		<category><![CDATA[AudioVisual]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Business Services]]></category>
		<category><![CDATA[Forschung]]></category>
		<category><![CDATA[Gesture recognition]]></category>
		<category><![CDATA[IVVR]]></category>
		<category><![CDATA[IVVR Anwendungen]]></category>
		<category><![CDATA[Mobile Video]]></category>
		<category><![CDATA[Peer-to-peer]]></category>
		<category><![CDATA[Streaming media]]></category>
		<category><![CDATA[Telepresence]]></category>
		<category><![CDATA[UMTS Videotelefonie]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Video IVR]]></category>
		<category><![CDATA[Videoanruf]]></category>
		<category><![CDATA[Videoconferencing]]></category>

		<guid isPermaLink="false">http://www.ivvr.de/?p=205</guid>
		<description><![CDATA[photo credit: Iain Farrell Even with a great deal of marketing, early attempts to convert users to the video telephony technology flopped (Jones and Marsden). In contrast, desktop video conferencing is incredibly popular for private person-to-person conversations and widely used for video conferencing in business environments such as telepresence for computer-supported cooperative work (CSCW). In [...]]]></description>
		<wfw:commentRss>http://www.ivvr.de/considerations-about-mobile-video-telephony-prt-i.html/feed</wfw:commentRss>
		<slash:comments>56</slash:comments>
		</item>
		<item>
		<title>Side-Effects of IVVR Quality on the User Experience</title>
		<link>http://www.ivvr.de/side-effects-on-the-user-experience-of-ivvr-quality.html</link>
		<comments>http://www.ivvr.de/side-effects-on-the-user-experience-of-ivvr-quality.html#comments</comments>
		<pubDate>Thu, 03 Sep 2009 21:05:07 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[Grundlagen]]></category>
		<category><![CDATA[In English]]></category>
		<category><![CDATA[Forschung]]></category>
		<category><![CDATA[IVVR]]></category>
		<category><![CDATA[IVVR Grundlagen]]></category>
		<category><![CDATA[UMTS Videotelefonie]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Video IVR]]></category>
		<category><![CDATA[Videoanruf]]></category>

		<guid isPermaLink="false">http://www.ivvr.de/?p=187</guid>
		<description><![CDATA[photo credit: Steven Fernandez Media compression, error concealment measures, and the characteristics of wireless networks have side effects on the quality of 3G video telephony and IVVR (Interactive Voice &#38; Video Response) applications. 3G-324M requires only the use of speech codecs. In contrast to audio codecs, speech codecs are designed for speech transmission within a [...]]]></description>
		<wfw:commentRss>http://www.ivvr.de/side-effects-on-the-user-experience-of-ivvr-quality.html/feed</wfw:commentRss>
		<slash:comments>57</slash:comments>
		</item>
		<item>
		<title>Multimedia Codecs, Compression, and Streaming in 3G-324M</title>
		<link>http://www.ivvr.de/multimedia-codecs-compression-and-streaming.html</link>
		<comments>http://www.ivvr.de/multimedia-codecs-compression-and-streaming.html#comments</comments>
		<pubDate>Thu, 02 Jul 2009 19:29:56 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[Allgemeines]]></category>
		<category><![CDATA[Grundlagen]]></category>
		<category><![CDATA[In English]]></category>
		<category><![CDATA[Forschung]]></category>
		<category><![CDATA[IVVR]]></category>
		<category><![CDATA[Mobile Video]]></category>
		<category><![CDATA[UMTS Videotelefonie]]></category>
		<category><![CDATA[Videoanruf]]></category>

		<guid isPermaLink="false">http://www.ivvr.de/?p=134</guid>
		<description><![CDATA[photo credit: dno1967 3G video telephony generally operates over a single 64 kbit/s connection where both parties need to share the available bandwidth. Effectively, the application then is left with 60 kbit/s, or less that are dedicated for both media types, since H.245 call control messages reduce the gross bandwidth. In 3G-324M systems, the bandwidth [...]]]></description>
		<wfw:commentRss>http://www.ivvr.de/multimedia-codecs-compression-and-streaming.html/feed</wfw:commentRss>
		<slash:comments>48</slash:comments>
		</item>
		<item>
		<title>IVR Supplements</title>
		<link>http://www.ivvr.de/ivr-supplements.html</link>
		<comments>http://www.ivvr.de/ivr-supplements.html#comments</comments>
		<pubDate>Sun, 10 May 2009 08:55:10 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[In English]]></category>
		<category><![CDATA[IVVR Anwendungen]]></category>
		<category><![CDATA[IVVR]]></category>
		<category><![CDATA[Video IVR]]></category>
		<category><![CDATA[Videoanruf]]></category>

		<guid isPermaLink="false">http://www.ivvr.de/?p=123</guid>
		<description><![CDATA[IVVR (Interactive Voice &#38; Video Response) applications use the IVVR mobile technology to create services based on 3G video calling. In my opinion, the easiest conceivable IVVR application is an IVR (Interactive Voice Response) supplement that adds the video dimension to typical IVR services: IVR Supplements are dialog-based IVVR applications founding on the notion of [...]]]></description>
		<wfw:commentRss>http://www.ivvr.de/ivr-supplements.html/feed</wfw:commentRss>
		<slash:comments>49</slash:comments>
		</item>
		<item>
		<title>IVVR Service Numbers</title>
		<link>http://www.ivvr.de/ivvr-service-numbers.html</link>
		<comments>http://www.ivvr.de/ivvr-service-numbers.html#comments</comments>
		<pubDate>Sun, 26 Apr 2009 14:47:45 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[Allgemeines]]></category>
		<category><![CDATA[Branche]]></category>
		<category><![CDATA[In English]]></category>
		<category><![CDATA[IVVR]]></category>
		<category><![CDATA[IVVR Anwendungen]]></category>
		<category><![CDATA[UMTS Videotelefonie]]></category>
		<category><![CDATA[Video IVR]]></category>
		<category><![CDATA[Videoanruf]]></category>

		<guid isPermaLink="false">http://www.ivvr.de/?p=104</guid>
		<description><![CDATA[photo credit: jepoirrier I just posted my article about the IVVR (Interactive Voice &#38; Video Response) Game Santa Claus Sleigh Ride, and I totally forgot to post the number where you can play the game by yourself. You can give it a try by placing a video call to +498938155555. You can probably only reach [...]]]></description>
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		<slash:comments>54</slash:comments>
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