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Tag: Handheld Platforms

Mobile Game Streaming auf Android-Tablet HTC Flyer mit OnLive (Spielestreaming Video)

von am Feb.15, 2011, in Branche

HTC scheint das Thema Mobile Game Streaming (dt. Spielestreaming), zu Recht ernst zu nehmen und zeigt auf dem Mobile World Congress in Barcelona die erste Spielestreaming-Demo. In Kooperation mit dem Game Streaming Dienst OnLive wird das Windows Game Unreal Tournament auf dem neuen HTC Flyer Android Tablet gezeigt.

Mehr zum Spielestreaming auf golem: http://www.golem.de/1102/81410.html

Hinterlasse einen Kommentar :GSMA 2010, Handheld Platforms, Mobile game, Mobile Games, Mobile Video, Video game mehr...

Technical Foundation for IVVR Games

von am Dez.20, 2010, in Allgemeines, In English, IVVR Anwendungen

High-level system architecture for the delivery of dynamic IVVR (Interactive Voice & Video Response) services

Commercially available IVVR appliances [For example, DTG 3000 from Dilithium is a combination of MCU (Multipoint Control Unit), 3G-324M Gateway, and transcoder] still focus on dialog-based services and use VoiceXML to create IVVR applications that are generally IVR (Interactive Voice Response) Supplements, without sophisticated features like real-time video generation or camera-based interaction. This hinders the creation of advanced IVVR applications as mentioned in Section 4. Such applications are generally founded on pre-recorded or pre-generated video sequences that are played back based on speech commands or keystrokes. To create a more flexible solution that is capable of delivering games and interactive services, sounds, and graphics need to be generated in real time. The current research and testing results recommend the configuration featured in the figure on the left.

Adobe Flex has evolved into a suite of technologies appropriate for the creation of rich media applications and games. For the solution presented in this research, Flash is employed as the Game Engine as it is very flexible and can be extended to create 3D games [By using the open source real-time 3D Engine Papervision3D]. The Flash application is not run on a handset, but the audio and video it creates are transmitted over a 3G-324M session to a handset so they can be controlled based on the handset

Hinterlasse einen Kommentar :Business, Business Services, Handheld Platforms, IVVR, IVVR Anwendungen, IVVR Grundlagen, Mobile Phones, Mobile Video, Video IVR, Videoanruf mehr...

Windows Mobile 7 will lack support for Adobe Flash

von am Feb.08, 2010, in Branche, In English


IVVR Usability: Resuming Sessions

von am Okt.02, 2009, in In English, IVVR Anwendungen

Video call set-up times are generally between 1 to 5 seconds (1-second call set-up when using MONA specified in H.324 Annex K.) independently of the IVVR (Interactive Voice & Video Response) application one is going to use, which is sometimes faster than the initialisation process of complex J2ME (Java 2 Micro Edition) applications. This makes quick on-the-go lookup or entry of information pleasant. However, what happens when the caller needs to interrupt a gaming session or the call is interrupted because of missing network coverage or exceeded battery life? Games should enable users to start and stop with breaks in between, since the time they have to spend may be brief. Mobile games are used especially to pass time for just a couple of minutes or even seconds when waiting for the bus, riding the subway, or to relieve boredom during TV commercials. Therefore, all mobile applications need to apply ways to interrupt a session and quickly resume to the last state as the user desires. This requirement also applies to IVVR applications. As application and user data of IVVR programs can be completely stored on the server-side, there are no limitations to auto-save program states or record the user

10.869 Kommentar :Developers and Publishers, Games, Handheld Platforms, IVVR Anwendungen, Mobile game, Mobile Phones, Mobile Video, Television, Usability, Video game, Videoanruf mehr...

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