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	<title>Mobile Blog: Video, Media, Augmented Reality, Rich Media, IVVR &#187; Games</title>
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	<link>http://www.ivvr.de</link>
	<description>Interactive Services, Video and Social Networking on your Mobile, Mobile Rich Media &#38; Video IVR/IVVR and Augmented Reality</description>
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		<title>Trend Spielestreaming: Mobile Game Streaming, HTC investiert in GaaS OnLive</title>
		<link>http://www.ivvr.de/mobile-game-streaming-games-as-a-service-gaas-onlive-htc.html</link>
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		<pubDate>Wed, 09 Feb 2011 20:10:37 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[Branche]]></category>
		<category><![CDATA[Game Streaming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile game]]></category>
		<category><![CDATA[Mobile Games]]></category>
		<category><![CDATA[Streaming media]]></category>
		<category><![CDATA[Video game]]></category>

		<guid isPermaLink="false">http://www.ivvr.de/?p=339</guid>
		<description><![CDATA[HTC investiert 40 Millionen US-Dollar in den Online Game Streaming Dienst OnLive. OnLive streamt Videospiele auf PCs, Macs und, mit dem richtigen Zubeh]]></description>
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		<title>IVVR Multiplayer Games</title>
		<link>http://www.ivvr.de/ivvr-multiplayer-games.html</link>
		<comments>http://www.ivvr.de/ivvr-multiplayer-games.html#comments</comments>
		<pubDate>Mon, 02 Aug 2010 18:34:44 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[In English]]></category>
		<category><![CDATA[IVVR Anwendungen]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[IVVR]]></category>
		<category><![CDATA[Video IVR]]></category>

		<guid isPermaLink="false">http://www.ivvr.de/?p=309</guid>
		<description><![CDATA[Especially in multiplayer scenarios, game developers need to discover ways to provide players with the freedom to interrupt a game without displeasing other players. Further, game concepts should cope with the interaction delays of IVVR (Interactive Voice &#38; Video Response) technology. In single-player games, the game should automatically pause and save the current game state [...]]]></description>
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		<title>IVVR Usability: Resuming Sessions</title>
		<link>http://www.ivvr.de/ivvr-usability-resuming-sessions.html</link>
		<comments>http://www.ivvr.de/ivvr-usability-resuming-sessions.html#comments</comments>
		<pubDate>Fri, 02 Oct 2009 21:54:23 +0000</pubDate>
		<dc:creator>Christoph K</dc:creator>
				<category><![CDATA[In English]]></category>
		<category><![CDATA[IVVR Anwendungen]]></category>
		<category><![CDATA[Developers and Publishers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Handheld Platforms]]></category>
		<category><![CDATA[Mobile game]]></category>
		<category><![CDATA[Mobile Phones]]></category>
		<category><![CDATA[Mobile Video]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Video game]]></category>
		<category><![CDATA[Videoanruf]]></category>

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		<description><![CDATA[Video call set-up times are generally between 1 to 5 seconds (1-second call set-up when using MONA specified in H.324 Annex K.) independently of the IVVR (Interactive Voice &#38; Video Response) application one is going to use, which is sometimes faster than the initialisation process of complex J2ME (Java 2 Micro Edition) applications. This makes [...]]]></description>
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