RSS Feed Mobile Blog: Video, Media, Augmented Reality, Rich Media, IVVR

Tag: Games

Trend Spielestreaming: Mobile Game Streaming, HTC investiert in GaaS OnLive

von am Feb.09, 2011, in Branche

HTC investiert 40 Millionen US-Dollar in den Online Game Streaming Dienst OnLive. OnLive streamt Videospiele auf PCs, Macs und, mit dem richtigen Zubeh

Hinterlasse einen Kommentar :Game Streaming, Games, Mobile game, Mobile Games, Streaming media, Video game mehr...

IVVR Multiplayer Games

von am Aug.02, 2010, in In English, IVVR Anwendungen

Especially in multiplayer scenarios, game developers need to discover ways to provide players with the freedom to interrupt a game without displeasing other players. Further, game concepts should cope with the interaction delays of IVVR (Interactive Voice & Video Response) technology. In single-player games, the game should automatically pause and save the current game state when a user hangs-up the video call, resuming the last game state when the user chooses to play again. Implementing a similar functionality in multiplayer games is more challenging. As real-time shooters require rapid interaction, they are inappropriate for the W-CDMA (Wideband Code Division Multiple Access) network. One way to cope with the high 3G network latency is turn-based multiplayer games in which fast reactions to other players

Hinterlasse einen Kommentar :Games, IVVR, Video IVR mehr...

IVVR Usability: Resuming Sessions

von am Okt.02, 2009, in In English, IVVR Anwendungen

Video call set-up times are generally between 1 to 5 seconds (1-second call set-up when using MONA specified in H.324 Annex K.) independently of the IVVR (Interactive Voice & Video Response) application one is going to use, which is sometimes faster than the initialisation process of complex J2ME (Java 2 Micro Edition) applications. This makes quick on-the-go lookup or entry of information pleasant. However, what happens when the caller needs to interrupt a gaming session or the call is interrupted because of missing network coverage or exceeded battery life? Games should enable users to start and stop with breaks in between, since the time they have to spend may be brief. Mobile games are used especially to pass time for just a couple of minutes or even seconds when waiting for the bus, riding the subway, or to relieve boredom during TV commercials. Therefore, all mobile applications need to apply ways to interrupt a session and quickly resume to the last state as the user desires. This requirement also applies to IVVR applications. As application and user data of IVVR programs can be completely stored on the server-side, there are no limitations to auto-save program states or record the user

10.869 Kommentar :Developers and Publishers, Games, Handheld Platforms, IVVR Anwendungen, Mobile game, Mobile Phones, Mobile Video, Television, Usability, Video game, Videoanruf mehr...

Sichst Du etwas Bestimmtes?

Dann benutze doch das Suchformular um es zu finden:

Findest Du immer noch nicht was Du findest? Hinterlasse einfach einen Kommentar oder kontaktiere uns damit sich jemand anderes darum kümmern kann!

Blogroll!

Meine empfehlenswerten Seiten...

  • Verzeichnis für Blogs