IVVR Multiplayer Games
von Christoph K am Aug.02, 2010, in In English, IVVR Anwendungen
Especially in multiplayer scenarios, game developers need to discover ways to provide players with the freedom to interrupt a game without displeasing other players. Further, game concepts should cope with the interaction delays of IVVR (Interactive Voice & Video Response) technology. In single-player games, the game should automatically pause and save the current game state when a user hangs-up the video call, resuming the last game state when the user chooses to play again. Implementing a similar functionality in multiplayer games is more challenging. As real-time shooters require rapid interaction, they are inappropriate for the W-CDMA (Wideband Code Division Multiple Access) network. One way to cope with the high 3G network latency is turn-based multiplayer games in which fast reactions to other players